Saturday, March 6, 2010

Animal in Motion



Final form before detailing with dremal tool.



LATE IN POSTING BUT USE THE APPROACH BELOW WITH YOUR FINAL PROJECT

As with any armature, make sure your gesture is secure in the wireframe. Pay attention to this with your final character.










Add your substantial mass first.





Then work on defining your major and minor planes. You need to use this approach with your final project to keep the process as clean and direct as possible.








Make sure you continue to work in the round.





Pay attention to muscle direction and definition.






Use what tools you can to add various texture and interest.













Friday, March 5, 2010

Check list for Final Project

  1. Initial concept sketches.
  2. Background story and analysis for character.
  3. Three point turn around (front-side-back). Watch for your proportions.
  4. Character in pose/gesture which defines the character to the viewer.

Some suggested questions to ponder and maybe use to help define your character:

Why are you choosing your character?

Why is your character alive-what brought about your character?

What does your character do to stay alive?

What purpose does your character serve?

How old or young is your character?

Is your character good, evil, neutral, mundane, complacent, nervous, etc…?

Where does it live, what is its habitat, how does the environment influence it’s structure?

Any unusual habits or quirks?

How does it interact with others/how do others respond to it?

Is this an epic moment or a quiet moment (the gesture)?

Sunday, January 31, 2010

Detailing your maquette


Detailing:



  • Look to your texture and juxtaposition of textures.

  • Ask yourself, "what can be less detailed and what might I want to further detail?"

  • "How can I make this interesting in composition and expression?"


You will see that I used various textures and places in which detail might add interest --- keep this in mind for the future projects. Also, you will see that I have brought in other materials- keep this approach in mind for the next projects.


Scroll down to see the the texture I used for hair and the approach for the garment.


I expect to bake this tomorrow.

































Monday, January 25, 2010

Week 3

Scroll down to see the process and build up of my maquette.

First you will see a general build up of simple mass and form, paying attention to a slight gesture or movement of the simple pose.

Next, you will see that I blocked out my major planes, closing in more on the gesture of the simple pose.

Once I am satisfied with the overall form and gesture, I then start blocking out the simplified features, working all up simultaneously.

I begin the refining of the major planes into a more nuanced planer structure that defines an individual.

I then block in the mass for the hair.

THIS is where I would like you to be for class- basic feature structure in place and basic mass for hair/hat in place.

We will work on refining and texture in class.

WATCH YOUR SILHOUETTES!















Thursday, January 14, 2010

Building your head armature

All material here I got from Home Depot. The pipe size is 1/2". Make sure all your parts are a consistant size; the base is a 1/2" floor flange. Keep the size relevant to your proposed maquette/head sculpture size.













Material List to get started.

Materials and Supplies:

2B pencils, sketchbook,

Kneaded eraser,

8 lb. Super Sculpey©, *

Armature (to be explained in class),

Bristle flat brush 2, 4, 6 pack,

Armature wire 3/16”x 10ft, *

Armature wire 1/8 x 20ft, *

Armature wire 1/16” x 32ft, *

Aluminum caliper 8”,

Set of boxwood model tool 6”,

Ribbon wire pottery tool 8”,

Wire end pottery tool #5,

Sculpey diluent/softener 1oz,

2-part epoxy putty,

Tools will be explained in class.

*Buddy-up for the bulk material and share!

Materials are found at Art Supply Warehouse found here

Friday, July 17, 2009

Welcome!

Welcome sculpture students! We will be using this site to post tutorials and work in progress, as well as announcements, discourse, and final work for review.

Let's have a productive and successful quarter!