

LATE IN POSTING BUT USE THE APPROACH BELOW WITH YOUR FINAL PROJECT
As with any armature, make sure your gesture is secure in the wireframe. Pay attention to this with your final character.


Some suggested questions to ponder and maybe use to help define your character:
• Why are you choosing your character?
• Why is your character alive-what brought about your character?
• What does your character do to stay alive?
• What purpose does your character serve?
• How old or young is your character?
• Is your character good, evil, neutral, mundane, complacent, nervous, etc…?
• Where does it live, what is its habitat, how does the environment influence it’s structure?
• Any unusual habits or quirks?
• How does it interact with others/how do others respond to it?
• Is this an epic moment or a quiet moment (the gesture)?

You will see that I used various textures and places in which detail might add interest --- keep this in mind for the future projects. Also, you will see that I have brought in other materials- keep this approach in mind for the next projects.
Scroll down to see the the texture I used for hair and the approach for the garment.
I expect to bake this tomorrow.














Materials and Supplies:
2B pencils, sketchbook,
Kneaded eraser,
8 lb. Super Sculpey©, *
Armature (to be explained in class),
Bristle flat brush 2, 4, 6 pack,
Armature wire 3/16”x 10ft, *
Armature wire 1/8” x 20ft, *
Armature wire 1/16” x 32ft, *
Aluminum caliper 8”,
Set of boxwood model tool 6”,
Ribbon wire pottery tool 8”,
Wire end pottery tool #5,
Sculpey diluent/softener 1oz,
2-part epoxy putty,
Tools will be explained in class.
*Buddy-up for the bulk material and share!
Materials are found at Art Supply Warehouse found here